| Name | AutomaticGate |
| Version | 1.1.0.1 |
| Autor | [LSMT] BaTt3RiE |
| Dateiname | FS25_AutomaticGate.zip |
| Größe | 0,09 MB |
| Aktiv | Ja |
| Karte | Nein |
| Beschreibung | Opens gates automatically when a vehicle slowly approaches. Drive or walk slowly in front of the gate, or the door opens automatically and closes automatically after a few seconds. Changelog: 1.1.0.1 Fix for Patch 1.14.0.0: Fixed a bug that caused all gates and doors to disappear after loading a save game. This was particularly noticeable with fences. Changelog: 1.1.0.0 Distance check added - Gates and doors now open earlier as soon as a vehicle gets close. Ownership check implemented - Checks whether the player or the vehicle belongs to the same farm as the land owner. - Can be enabled or disabled in the game settings. Ownership rules: - If the player or vehicle belongs to the same farm → the gate opens. - If the land has no owner → nobody can open the gate. - If the player/vehicle is not the owner or a member of the farm → the gate stays closed. - If the ownership check is disabled → all gates open automatically as soon as you are in front of them. New options in the “General Settings” menu: - Adjustable close delay (time before the gate closes automatically). - Enable/disable ownership check. - Manual open/close is possible again. Fixes - Fence gates are now also detected and will open automatically when a vehicle approaches. |