i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.4
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\matth\Documents\My Games\FarmingSimulator2025\mods\FS22_CaseIH_QT_Steigers\tracks\metal.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [crawlerLeft] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [crawlerLeft] Filling out basic attributes, {name='crawlerLeft', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [crawlerLeft] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [crawlerLeft] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [crawlerLeft] Filling out basic attributes, {name='crawlerLeft', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [crawlerLeft] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [metal] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [crawlerLeft] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [crawlerLeft] Processing subset: materialId="1" numTriangles="23434" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [crawlerLeft] Has subset 'Default OBJ.001' with '23434' triangles and materialId="1" numTriangles="23434" firstIndex="0" firstVertex="0" numIndices="70302" numVertices="25353"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [crawlerLeft] Has '1' subsets, '23434' triangles and '25353' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [crawlerLeft] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [crawlerLeft] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [crawlerLeft] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [crawlerLeft] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [crawlerLeft] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [crawlerLeft] New Name: crawlerLeft
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [crawlerLeft] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [crawlerLeft] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [crawlerLeft] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US] Filling out basic attributes, {name='decals_back_US', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US] Filling out basic attributes, {name='decals_back_US', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US] Processing subset: materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US] Has subset 'Default OBJ.001' with '60' triangles and materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="180" numVertices="120"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US] Has '1' subsets, '60' triangles and '120' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US] New Name: decals_back_US
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US1] Filling out basic attributes, {name='decals_back_US1', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US1] Filling out basic attributes, {name='decals_back_US1', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US1] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US1] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US1] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US1] Has subset 'Default OBJ.001' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US1] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US1] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US1] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US1] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US1] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US1] New Name: decals_back_US1
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US2] Filling out basic attributes, {name='decals_back_US2', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US2] Filling out basic attributes, {name='decals_back_US2', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US2] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US2] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US2] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US2] Has subset 'Default OBJ.001' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US2] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US2] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US2] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US2] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US2] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US2] New Name: decals_back_US2
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US3] Filling out basic attributes, {name='decals_back_US3', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US3] Filling out basic attributes, {name='decals_back_US3', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US3] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US3] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US3] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US3] Has subset 'Default OBJ.001' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US3] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US3] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US3] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US3] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US3] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US3] New Name: decals_back_US3
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US4] Filling out basic attributes, {name='decals_back_US4', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US4] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US4] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US4] Filling out basic attributes, {name='decals_back_US4', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US4] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US4] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US4] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US4] Has subset 'Default OBJ.001' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US4] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US4] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US4] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US4] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US4] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US4] New Name: decals_back_US4
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US5] Filling out basic attributes, {name='decals_back_US5', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US5] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US5] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US5] Filling out basic attributes, {name='decals_back_US5', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US5] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US5] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US5] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US5] Has subset 'Default OBJ.001' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US5] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US5] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US5] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US5] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US5] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US5] New Name: decals_back_US5
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US6] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US6] Filling out basic attributes, {name='decals_back_US6', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US6] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US6] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US6] Filling out basic attributes, {name='decals_back_US6', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US6] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US6] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US6] Processing subset: materialId="1" numTriangles="10" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US6] Has subset 'Default OBJ.001' with '10' triangles and materialId="1" numTriangles="10" firstIndex="0" firstVertex="0" numIndices="30" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US6] Has '1' subsets, '10' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US6] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US6] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US6] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US6] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US6] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US6] New Name: decals_back_US6
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US6] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US6] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US6] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US7] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decals_back_US7] Filling out basic attributes, {name='decals_back_US7', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US7] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decals_back_US7] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decals_back_US7] Filling out basic attributes, {name='decals_back_US7', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [decals_back_US7] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [decals_back_US7] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US7] Processing subset: materialId="1" numTriangles="10" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [decals_back_US7] Has subset 'Default OBJ.001' with '10' triangles and materialId="1" numTriangles="10" firstIndex="0" firstVertex="0" numIndices="30" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decals_back_US7] Has '1' subsets, '10' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [decals_back_US7] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US7] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.5177)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US7] translation is <Vector (0.0000, 0.5177, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US7] has translation: [0 0.517713 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decals_back_US7] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US7] New Name: decals_back_US7
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decals_back_US7] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US7] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [decals_back_US7] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [NurbsPath] is of type 'CURVE'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [NurbsPath] Filling out basic attributes, {name='NurbsPath', nodeId='10'}
i3dio.node_classes.shape.EvaluatedNurbsCurve:generate_evaluated_curve:DEBUG: [NurbsPath.003] applying unit scaling
i3dio.node_classes.node.NurbsCurve:_create_xml_element:DEBUG: [NurbsPath.003] Filling out basic attributes, {name='NurbsPath.003', nodeId='10'}
i3dio.node_classes.node.NurbsCurve:populate_xml_element:DEBUG: [NurbsPath.003] Has '31' control vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [NurbsPath] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_write_properties:DEBUG: [NurbsPath] Has no data specific attributes
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [NurbsPath] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 1.0000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [NurbsPath] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [NurbsPath] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [NurbsPath] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [NurbsPath] New Name: NurbsPath
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [NurbsPath] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [NurbsPath] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [NurbsPath] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Track.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Track.001] Filling out basic attributes, {name='Track.001', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Track.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Track.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Track.001] Filling out basic attributes, {name='Track.001', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Track.001] Has material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Track.001] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Track.001] Processing subset: materialId="1" numTriangles="6720" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Track.001] Has subset 'Default OBJ.001' with '6720' triangles and materialId="1" numTriangles="6720" firstIndex="0" firstVertex="0" numIndices="20160" numVertices="10080"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Track.001] Has '1' subsets, '6720' triangles and '10080' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Track.001] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Track.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Track.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Track.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Track.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Track.001] New Name: Track.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Track.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Track.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Track.001] no more children to process in object
