<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="cowHusbandry" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
			<en>Big Renovated Cow Barn</en>
			<de>Große Renovierte Kuhställ</de>
			<pl>Duża Odnowiona Obora Dla Krów</pl>
		</name>
        <image>store_BigRenovatedCowBarn.png</image>
        <price>150000</price>
        <functions>
            <function>$l10n_function_animalPenCow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>100</dailyUpkeep>
		<canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>cows</tab>
        </brush>      
        <vertexBufferMemoryUsage>5420544</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1836288</indexBufferMemoryUsage>
        <textureMemoryUsage>17301504</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
 
    <base>
        <filename>BigRenovatedCowBarn.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
	
		<testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
            <placeLayered template="cowLayer" />
        </sounds>
    </placement>

    <hotspots>
        <hotspot type="COW" teleportNode="teleportNode" />
    </hotspots>
	
	<clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="90" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="dirt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
    </indoorAreas>
	
	<husbandry saveId="Animals_COW" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE MILK BUFFALOMILK STRAW MANURE" isExtension="false">
			<capacity fillType="LIQUIDMANURE" capacity="150000" />
            <capacity fillType="MILK"         capacity="60000" />
            <capacity fillType="BUFFALOMILK"  capacity="60000" />
            <capacity fillType="STRAW"        capacity="60000" />
            <capacity fillType="MANURE"       capacity="0" />
        </storage>

        <unloadingStation supportsExtension="true" storageRadius="60" hideFromPricesMenu="true">
            <unloadTrigger fillTypes="MILK LIQUIDMANURE BUFFALOMILK MANURE" />
			<unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" >  
				<baleTrigger triggerNode="baleTriggerStraw"/>	
			</unloadTrigger>				
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="150">
            <loadTrigger triggerNode="lqiuidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="800" aiNode="aiLoadingNodeLiquidManure" />
            <loadTrigger triggerNode="milkTrigger" fillTypes="MILK" fillLitersPerSecond="2000" aiNode="aiLoadingNodeMilk"/>
        </loadingStation>
		

        <animals type="COW" maxNumAnimals="150" maxNumVisualAnimals="60" >
            <navigation rootNode="navigationRootNode" filename="navigationMesh.i3d" />
            <loadingTrigger node="loadingTriggeranimal" />
        </animals>	

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.25" maxY="0" colorChange="false" />			  
        </straw>

        <water automaticWaterSupply="true" />


        <food capacity="50000">
            <foodPlaces>
                <foodPlace node="0>8|4|3|0" />
                <foodPlace node="0>8|4|3|1" />
                <foodPlace node="0>8|4|3|2" />
                <foodPlace node="0>8|4|3|3" />
                <foodPlace node="0>8|4|3|4" />
                <foodPlace node="0>8|4|3|5" />
                <foodPlace node="0>8|4|3|6" />
                <foodPlace node="0>8|4|3|7" />
				<foodPlace node="0>8|4|3|8" />
				<foodPlace node="0>8|4|3|9" />
				<foodPlace node="0>8|4|3|10" />
				<foodPlace node="0>8|4|3|11" />
				<foodPlace node="0>8|4|3|12" />
				<foodPlace node="0>8|4|3|13" />
				<foodPlace node="0>8|4|3|14" />
				<foodPlace node="0>8|4|3|15" />
				<foodPlace node="0>8|4|3|16" />
				<foodPlace node="0>8|4|3|17" />
				<foodPlace node="0>8|4|3|18" />
				<foodPlace node="0>8|4|3|19" />
				<foodPlace node="0>8|4|3|20" />
				<foodPlace node="0>8|4|3|21" />
				<foodPlace node="0>8|4|3|22" />
				<foodPlace node="0>8|4|3|23" />
            </foodPlaces>
			<foodPlane node="0>8|4|0" minY="-0.185" maxY="0" colorChange="false" defaultFillType="forage"/>				
            <unloadTrigger exactFillRootNode="exactFillRootNodeFood" />
			<baleTrigger triggerNode="baleTrigger"/>          
        </food>
		
    </husbandry>	

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>
	
	<ai>
        <updateAreas />
    </ai>
	
	<foliageAreas />
		
	<triggerMarkers>
        <triggerMarker node="markerMilk"         filename="$data/shared/assets/marker/markerIconMilk.i3d" />
        <triggerMarker node="markerFood"         filename="$data/shared/assets/marker/markerIconFood.i3d" />
        <triggerMarker node="markerAnimals"      filename="$data/shared/assets/marker/markerIconAnimals.i3d" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIconSlurry.i3d" />
		<triggerMarker node="0>7|3" />
		<triggerMarker node="0>7|4" />
		<triggerMarker node="0>7|5" />
		<triggerMarker node="0>7|2" />
		<triggerMarker node="0>7|10" />
		<triggerMarker node="0>7|11" />
		<triggerMarker node="0>7|12" />
    </triggerMarkers>

    <infoTrigger triggerNode="infoTrigger" />
	
    <manureSystem hasConnectors="true"/>

    <manureSystemConnectors>
        <connector type="COUPLING" componentNode="0>8|7" node="0>8|7|3" lockAnimationIndex="2" manureFlowAnimationIndex="1" fillTypes="LIQUIDMANURE"/>
    </manureSystemConnectors>
			
	<animatedObjects>
		<animatedObject>
			<animation duration="0.5">
				<part node="0>8|7|2|0">
					<keyFrame time="0" translation="0 0.240 0"/>
					<keyFrame time="1" translation="0 0.395 0"/>
				</part>
				<part node="0>8|7|2|1">
					<keyFrame time="0" rotation="0 0 0"/>
					<keyFrame time="1" rotation="-25 0 0"/>
				</part>
				<part node="0>8|7|2|1|0">
					<keyFrame time="0" rotation="0 0 0"/>
					<keyFrame time="1" rotation="72.5 0 0"/>
				</part>
			</animation>
        </animatedObject>
		<animatedObject>
            <animation duration="0.5">
                <part node="0>8|7|0|0">
                    <keyFrame time="0" rotation="0 0 -150"/>
                    <keyFrame time="1" rotation="0 0 -15"/>
                </part>
                <part node="0>8|7|0|1">
                    <keyFrame time="0" rotation="0 0 -20"/>
                    <keyFrame time="0.6" rotation="0 0 -20"/>
                    <keyFrame time="1" rotation="0 0 0"/>
                </part>
                <part node="0>8|7|0|1|0">
                    <keyFrame time="0" rotation="0 0 60"/>
                    <keyFrame time="0.6" rotation="0 0 18"/>
                    <keyFrame time="1" rotation="0 0 0"/>
                </part>
            </animation>
        </animatedObject>				
		<animatedObject saveId="zaslona1" >
            <animation duration="15">
				<part node="0>1|0|3">
					<keyFrame time="0" translation="-12.535 1.435 11.6" rotation="0 0 0" />
					<keyFrame time="1" translation="-12.535 2.68 11.6" rotation="0 0 0" />
				</part>
               <part node="0>1|0|1">
					<keyFrame time="0" scale="1 1 1" />
					<keyFrame time="1" scale="1 0.18 1" />
				</part>
				<part node="0>1|0|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 0 1800" />
				</part>
            </animation>
            <controls triggerNode="0>1|0|0" posAction="ACTIVATE_HANDTOOL" posText="$l10n_plandekaup" negText="$l10n_plandekadown" />
            <sounds>
                <moving file="sounds/electrical_buzzing.wav" loops="5" linkNode="0>1|0|0" volumeScale="2" radius="3" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="zaslona2" >
            <animation duration="15">
				<part node="0>1|1|3">
					<keyFrame time="0" translation="-12.535 1.435 -11.6" rotation="0 0 0" />
					<keyFrame time="1" translation="-12.535 2.68 -11.6" rotation="0 0 0" />
				</part>
               <part node="0>1|1|2">
					<keyFrame time="0" scale="1 1 1" />
					<keyFrame time="1" scale="1 0.18 1" />
				</part>
				<part node="0>1|1|1">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 0 1800" />
				</part>
            </animation>
            <controls triggerNode="0>1|1|0" posAction="ACTIVATE_HANDTOOL" posText="$l10n_plandekaup" negText="$l10n_plandekadown" />
            <sounds>
                <moving file="sounds/electrical_buzzing.wav" loops="5" linkNode="0>1|1|0" volumeScale="2" radius="3" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka3" >
            <animation duration="2">
				<part node="0>1|2|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
					<keyFrame time="1" rotation="0 -90 0" />
				</part>
               <part node="0>1|2|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.2" rotation="100.293 0 0" />
				</part>
            </animation>
            <controls triggerNode="0>1|2|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|2|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|2|0" volumeScale="1" radius="15" innerRadius="3"/>
                <negEnd template="fenceMetalClose" linkNode="0>1|2|0" volumeScale="1" radius="15" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka2" >
            <animation duration="2">
				<part node="0>1|3|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
					<keyFrame time="1" rotation="0 -91 0" />
				</part>
               <part node="0>1|3|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.2" rotation="0 0 116.862" />
				</part>
            </animation>
            <controls triggerNode="0>1|3|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|3|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|3|0" volumeScale="1" radius="15" innerRadius="3"/>
                <negEnd template="fenceMetalClose" linkNode="0>1|3|0" volumeScale="1" radius="15" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="furtka1" >
            <animation duration="2">
				<part node="0>1|4|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
					<keyFrame time="1" rotation="0 91 0" />
				</part>
               <part node="0>1|4|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.2" rotation="0 0 124.282" />
				</part>
            </animation>
            <controls triggerNode="0>1|4|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|4|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|4|0" volumeScale="1" radius="15" innerRadius="3"/>
                <negEnd template="fenceMetalClose" linkNode="0>1|4|0" volumeScale="1" radius="15" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama6" >
            <animation duration="4">
				<part node="0>1|5|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
					<keyFrame time="1" rotation="0 90 0" />
				</part>
               <part node="0>1|5|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.2" rotation="0 0 124.282" />
				</part>
            </animation>
            <controls triggerNode="0>1|5|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|5|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|5|0" volumeScale="1" radius="15" innerRadius="3"/>
                <negEnd template="fenceMetalClose" linkNode="0>1|5|0" volumeScale="1" radius="15" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama5" >
            <animation duration="4">
				<part node="0>1|6|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
					<keyFrame time="1" rotation="0 -85 0" />
				</part>
               <part node="0>1|6|2">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.2" rotation="-100.602 0 0" />
				</part>
            </animation>
            <controls triggerNode="0>1|6|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|6|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|6|0" volumeScale="1" radius="15" innerRadius="3"/>
                <negEnd template="fenceMetalClose" linkNode="0>1|6|0" volumeScale="1" radius="15" innerRadius="3"/>
            </sounds>
        </animatedObject>
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            <animation duration="4">
				<part node="0>1|7|1">
					<keyFrame time="0" rotation="0 0 0" />	
					<keyFrame time="0.2" rotation="0 0 0" />	
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				</part>
            </animation>
            <controls triggerNode="0>1|7|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|7|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|7|0" volumeScale="1" radius="15" innerRadius="3"/>
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            <animation duration="4">
				<part node="0>1|8|1">
					<keyFrame time="0" rotation="0 0 0" />	
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				</part>
            </animation>
            <controls triggerNode="0>1|8|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|8|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|8|0" volumeScale="1" radius="15" innerRadius="3"/>
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            <animation duration="4">
				<part node="0>1|9|1">
					<keyFrame time="0" rotation="0 0 0" />	
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            </animation>
            <controls triggerNode="0>1|9|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|9|0" volumeScale="1" radius="15" innerRadius="3"/>
                <posEnd template="fenceMetalOpen" linkNode="0>1|9|0" volumeScale="1" radius="15" innerRadius="3"/>
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            <animation duration="4">
				<part node="0>1|10|1">
					<keyFrame time="0" rotation="0 0 0" />	
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            </animation>
            <controls triggerNode="0>1|10|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="fenceMetalLoop" linkNode="0>1|10|0" volumeScale="1" radius="15" innerRadius="3"/>
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            </animation>
            <controls triggerNode="0>1|11|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
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                <posEnd template="slidingGateMetalOpen" linkNode="0>1|11|0" volumeScale="1" radius="15" innerRadius="3"/>
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            </animation>
            <controls triggerNode="0>1|12|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="slidingGateMetalLoop"  linkNode="0>1|12|0" volumeScale="1" radius="15" innerRadius="3"/>
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                <moving linkNode="0>1|17|0" template="slidingGateMetalLoop"  volumeScale="1" radius="10" innerRadius="3"/>
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		    <sounds>
				<moving file="$data/sounds/player/flashlight/plyrFlashlightOn_01.wav" linkNode="0>1|18|0|0" loops="0" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
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		<animatedObject index="swiatlodojarnia">
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		    <sounds>
				<moving file="$data/sounds/player/flashlight/plyrFlashlightOn_01.wav" linkNode="0>1|18|1|0" loops="0" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
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                <keyFrame time="1" visibility="true" />
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		<animatedObject index="swiatlodofront">
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		    <sounds>
				<moving file="$data/sounds/player/flashlight/plyrFlashlightOn_01.wav" linkNode="0>1|18|2|0" loops="0" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
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			<part node="0>1|18|2|2|0|0">
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                <keyFrame time="1" visibility="true" />
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		<animatedObject index="swiatlodotyl">
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		    <sounds>
				<moving file="$data/sounds/player/flashlight/plyrFlashlightOn_01.wav" linkNode="0>1|18|3|0" loops="0" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
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                <keyFrame time="0.00" rotation="0 0 0" />
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		</animatedObject>
		<animatedObject index="bankianim">
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                <keyFrame time="0" visibility="true" />
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			<part node="0>1|19|2">
                <keyFrame time="0" translation="8.747 0.33 25.483" />
                <keyFrame time="1" translation="8.747 -1.33 25.483" />
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        </animation>
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	</animatedObjects>

	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lelyAstronautA5" filename="$data/placeables/lely/astronautA5/astronautA5.i3d"/>
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         <i3dMapping id="markerFood" node="0>7|9" />
		 <i3dMapping id="strawPlane" node="0>8|0|0" />
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		 <i3dMapping id="milkTrigger" node="0>8|5|0" />
         <i3dMapping id="aiLoadingNodeMilk" node="0>8|5|0|0" />
		 <i3dMapping id="exactFillRootNodeFood" node="0>8|4|1" />
         <i3dMapping id="baleTrigger" node="0>8|4|2" />
		 <i3dMapping id="lqiuidManureTrigger" node="0>8|3|0" />
		 <i3dMapping id="aiLoadingNodeLiquidManure" node="0>8|3|1" />
         <i3dMapping id="storage" node="0>8|2" />
		 <i3dMapping id="loadingTriggeranimal" node="0>8|1" />
		 <i3dMapping id="exactFillRootNodeStraw" node="0>8|0|1" />
		 <i3dMapping id="baleTriggerStraw" node="0>8|0|2" />
		 <i3dMapping id="fillVolumeFood" node="0>8|4|0" />
		 <i3dMapping id="teleportNode" node="0>7|1" />
		 <i3dMapping id="infoTrigger" node="0>7|0" />
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		 <i3dMapping id="levelArea1Width" node="0>6|0|0" />
		 <i3dMapping id="levelArea1Height" node="0>6|0|1" />
		 <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
		 <i3dMapping id="tipOcclusionUpdateArea1End" node="0>5|0|0" />
		 <i3dMapping id="indoorArea01Height" node="0>4|0|1" />
		 <i3dMapping id="indoorArea01Width" node="0>4|0|0" />
         <i3dMapping id="indoorArea01Start" node="0>4|0" />
 		 <i3dMapping id="testArea1Start" node="0>2|0" />
		 <i3dMapping id="testArea1End" node="0>2|0|0" />	 
		 <i3dMapping id="clearArea1Start" node="0>3|0" />
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		 <i3dMapping id="clearArea1Height" node="0>3|0|1" />
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