<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="lobbyChair" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
	<storeData>
		<name>$l10n_shopItem_lobbyChair</name>
		<image>$data/placeables/rudolfHormann/garageContractor/store_garageContractor.dds</image>
		<specs>
			<power>1</power>
		</specs>
		<brand>NONE</brand>
		<category>misc</category>
		<price>1</price>
		<canBeSold>true</canBeSold>
		<showInStore>false</showInStore>
        <vertexBufferMemoryUsage>39168</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>10240</indexBufferMemoryUsage>
        <textureMemoryUsage>1376256</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
	</storeData>

	<base>
		<typeDesc>$l10n_typeDesc_car</typeDesc>
		<filename>i3d/buerostuhl01.i3d</filename>
		<size width="1.2" length="0.8" lengthOffset="0"/>
		<speedLimit value="1"/>
		<canBeReset>false</canBeReset>
		<supportsPickUp>true</supportsPickUp>
		<components>
			<component centerOfMass="0 0 0" solverIterationCount="20" mass="11"/>
		</components>
		<schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
		<mapHotspot available="true"/>
	</base>

	<enterable isTabbable="false">
		<enterReferenceNode node="exitPoint" interactionRadius="2"/>
		<exitPoint node="exitPoint"/>
		<characterNode node="playerSkin" cameraMinDistance="1.5"> 
			<target ikChain="leftArm" targetNode="playerLeftHandTarget" poseId="flatFingers"/>
			<target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="flatFingers"/>	<!-- narrowFingers, wideFingers,flatFingers -->
			<target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
			<target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
		</characterNode>
		<cameras>
        	<camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="20" transMin="0.5" transMax="4" translation="0 0 4" rotation="0 0 0" positionSmoothingParameter="0" 	>
				<raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-0.5" rotMaxX="1.4" transMin="0" transMax="0" isInside="true" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="2"/>
		</cameras>
		<!-- <camera node="indoorCamera" 	rotatable="true" limit="true" useWorldXZRotation="false"  rotMinX="-1.1" rotMaxX="0.4" transMin="0.5" transMax="1" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
		</cameras> -->
	</enterable>

	<ai>
		<agent width="1.55" length="4.35" height="2.45" lengthOffset="-0.28" frontOffset="-2.08"/>
		<collisionTrigger node="1>4" width="3.0" height="2.7"/>
	</ai>
	
	<foliageBending>
    </foliageBending>
	
	<wearable wearDuration="99999" workMultiplier="0" fieldMultiplier="0"/>
    <washable dirtDuration="99999" washDuration="1" workMultiplier="0" fieldMultiplier="0"/>
	
	<i3dMappings>
		<i3dMapping id="lobbyChair" 			node="0"/>
		<i3dMapping id="exitPoint" 				node="0>0"/>
		<i3dMapping id="player_root" 			node="0>1"/>
		<i3dMapping id="playerSkin" 			node="0>1|0"/>
		<i3dMapping id="playerLeftFootTarget"  	node="0>1|1"/>
		<i3dMapping id="playerRightFootTarget" 	node="0>1|2"/>
		<i3dMapping id="playerLeftHandTarget"  	node="0>1|3"/>
		<i3dMapping id="playerRightHandTarget" 	node="0>1|4"/>
		<i3dMapping id="cameras" 				node="0>2"/>
		<i3dMapping id="outdoorCameraTarget" 	node="0>2|0"/>
		<i3dMapping id="outdoorCamera" 			node="0>2|0|0"/>
		<i3dMapping id="indoorCamera" 			node="0>2|1"/>
		<i3dMapping id="cameraRaycastNode1" 	node="0>2|2"/>
		<i3dMapping id="cameraRaycastNode2" 	node="0>2|3"/>
		<i3dMapping id="cameraRaycastNode3" 	node="0>2|4"/>
		<i3dMapping id="shadowFocusBox" 		node="0>2|5"/>		
	</i3dMappings>
</vehicle>
