<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="buerostuhl01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.10"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="4" filename="$data/shared/default_vmask.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic2_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic2_normal.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic2_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
  </Files>


  <Materials>
    <Material name="Black_metal_perforatedSynthetic2Black" materialId="3770" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="0.05 0.05 0.05"/>
    </Material>
    <Material name="Black_metal_reflectorYellow" materialId="3771" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="1 0.8 0"/>
      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="Black_metal_silverCircularBrushed" materialId="3772" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="17"/>
      <Custommap name="detailDiffuse" fileId="18"/>
    </Material>
    <Material name="Black_metal_silverScratchedShiny" materialId="3773" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="default_mat" materialId="65" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="Material.001" materialId="133" diffuseColor="0.8 0.8 0.8 1" specularColor="0.6 1 0">
    </Material>
    <Material name="UnnamedMaterial" materialId="204" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="buerostuhl01.i3d.shapes">
  </Shapes>

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      <TransformGroup name="player_root" translation="0.0063649 0.497736 0.0902786" rotation="-5.87298 5.49998e-13 3.6425e-06" nodeId="3783">
        <TransformGroup name="player_skin" translation="-5.13642e-10 0.0426134 -0.0603995" rotation="-0.262007 2.1344e-06 6.67019e-08" nodeId="3784"/>
        <TransformGroup name="playerLeftFootTarget" translation="0.166745 -0.542354 0.312221" rotation="4.81085e-08 0 9.37071e-07" nodeId="3785"/>
        <TransformGroup name="playerRightFootTarget" translation="-0.292727 -0.506542 0.250118" rotation="10.7133 1.33571 8.38928e-07" nodeId="3786"/>
        <TransformGroup name="playerLeftHandTarget" translation="0.153471 0.305869 0.231348" rotation="-173.997 -75.577 175.626" nodeId="3787"/>
        <TransformGroup name="playerRightHandTarget" translation="-0.174907 0.293362 0.275692" rotation="-168.579 80.7165 -165.179" nodeId="3788"/>
        <Camera name="workCamera" translation="-4.16488 1.23553 -0.0493423" rotation="151.331 -56.8786 -170.93" nodeId="3789" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
      </TransformGroup>
      <TransformGroup name="cameras" clipDistance="100" nodeId="3790">
        <TransformGroup name="outdoorCameraTarget" translation="0 1 0" rotation="-24 0 0" clipDistance="100" nodeId="3791">
          <Camera name="outdoorCamera" translation="1.2601e-14 6.71716e-08 2" clipDistance="100" nodeId="3792" fov="54.432" nearClip="0.01" farClip="5000" orthographicHeight="1"/>
        </TransformGroup>
        <Camera name="indoorCamera" translation="0.00278574 1.16384 -0.101461" rotation="-18 180 0" clipDistance="100" nodeId="3793" fov="54.432" nearClip="0.1" farClip="5000" orthographicHeight="1"/>
        <TransformGroup name="cameraRaycastNode1" translation="0 0.663 0.331341" clipDistance="100" nodeId="3794"/>
        <TransformGroup name="cameraRaycastNode2" translation="0 1.15105 0" clipDistance="100" nodeId="3795"/>
        <TransformGroup name="cameraRaycastNode3" translation="0 0.663 -0.370579" clipDistance="100" nodeId="3796"/>
        <Shape name="shadowFocusBox" translation="0 0.520066 0" shapeId="2" clipDistance="150" nodeId="3797" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="204"/>
      </TransformGroup>
      <TransformGroup name="Stuhl" translation="0.072752 -0.0590002 -0.963455" rotation="180 -88.9696 -180" scale="1.36049 1.36049 1.36049" nodeId="3798">
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        <Shape name="Line007.001" rotation="90 -0 0" scale="0.00868759 0.00868759 0.00868759" shapeId="4" clipDistance="300" nodeId="3800" castsShadows="true" receiveShadows="true" materialIds="3770,3772"/>
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</i3D>
