| Beschreibung | Unload sheep from a compatible livestock trailer into owned winter cereal fields or harvested maize-stubble fields for temporary grazing. Golden Hoof uses the field as the grazing boundary, preserves real animal clusters, and uses native GIANTS animal visuals for animated sheep, lambs and goats. Winter cereals retain their seasonal and growth-stage grazing window. Maize is accepted only in its harvested cut/stubble state and provides a smaller residue feed allowance without removing the visible stubble. Grazing can add small field benefits, and animals can be reloaded into a compatible trailer when grazing is finished. Livestock transfers are server-authoritative for multiplayer safety, with active grazing sessions synchronized to connected players. A basegame-style information HUD shows the flock, available feed, grazing cover and current status while the player is in an active field. Feed consumption follows the in-game environment clock, including accelerated time and sleeping. Grazing nutrition is applied to the real stored animals through their native health update, while wool, milk and other products remain husbandry-only. When Sheep Pasture Welfare is installed, each field receives a persistent welfare profile: condition can reduce the initial forage allowance, welfare pressure can influence the daily health factor, and Condition, Wetness, Poaching and Welfare are added to the information HUD. With Precision Farming active, grazing deposits a small organic-nitrogen reward into its nitrogen map; without Precision Farming, Golden Hoof retains its normal basegame fertiliser-state benefit. When Animal Herding Lite is installed, active Golden Hoof flocks can be manually herded between compatible husbandries and valid grazing fields while retaining their real animal-cluster data. |